Hello Zsolti! Thank you for the compliments! Unfortunately, between my job and my current project, I don't have the time to commit to another project right now. I will continue posting the assets I'm creating for my own game under CC0 for anyone to use freely, so if there is something you would like that I would have a use for in my game as well, feel free to suggest it here and I'd be willing to have a look. Thank you for your interest, and best of luck with your game!
I like the design of your RPG characters, but you might want to consider formatting them as 8x8 images, rather than upscaling them like this. Makes them much easier to use - less disk space/memory usage, faster loading, and so on, and most game engines can scale them up as needed with little to no effort.
And BarbaraHernandez.
HaXe also now has a port of the Love2D framework called HOVE, which looks pretty promising.
Throw TedAyers on the pile, too. Gotta give 'em points for sheer persistence, at least.
User LilyBethSue is doing the same thing - same links even, so probably the same guy.
The user was zapped courtesy of Botanic, but they seem to have picked right up with the username 'mandymoore'. May need to ban by IP..
Is this still a thing? I don't see the Report Spam buttons anymore, and there's a spam user (findingnemo) what needs reportin'.
It's a known bug - very short search terms make the Views module explode.
Hello Zsolti! Thank you for the compliments! Unfortunately, between my job and my current project, I don't have the time to commit to another project right now. I will continue posting the assets I'm creating for my own game under CC0 for anyone to use freely, so if there is something you would like that I would have a use for in my game as well, feel free to suggest it here and I'd be willing to have a look. Thank you for your interest, and best of luck with your game!
I like the design of your RPG characters, but you might want to consider formatting them as 8x8 images, rather than upscaling them like this. Makes them much easier to use - less disk space/memory usage, faster loading, and so on, and most game engines can scale them up as needed with little to no effort.
Quick mockup with the tiles and some other stuff for context:
Includes UI Pieces licensed under CC0, courtesy of Buch.
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