Love-android-sdl2 is a pretty easy solution. Install the base .apk, drop your love2d project in /sdcard/lovegame/, and fire it up, and it loads and runs your project. You can develop easily in love2d this way, and not have to worry about firing up the android dev environment until you're ready to release it as a full standalone app.
Reemax is correct - you choose the listed license which suits you, and ignore the others. Also, thanks for the reminder - been meaning to CC0 this for a while now.
Absolutely love the artwork, but the filename is a bit confusing - you may want to rename it to reflect the -SA licensing, in order to avoid any ambiguity.
@yd: "M.b. my expectations are too high, but they are formed by the commercial games. Those are, mostly, so well done that a game from '80 will surpass any FOSS game-like project made today. Sad but true."
Something about this quote tells me you haven't actually played any games from 1980.
Sorry, but any definition of 'game' which doesn't include roguelikes like POWDER or Dwarf Fortress is complete and utter horseshit. The strategy and depth of gameplay in those 'non-games' blows away that of most any AAA title, by a long shot. You kids today just have no imagination, gotta have every last thing spoon-fed to you in order to enjoy it..
*Edit: Also, to me your goat looks like a man in a grass skirt brandishing a big knife, which is pretty badass. Kudos.
Love the sprite, but the preview doesn't do it justice - when scaling pixelart up, it's best not to use a filter to preserve the crispness of the pixels and avoid blurring. It also helps to use a 100x100 image for the main preview, so OGA doesn't resize it (which also leads to weird image artifacts).
Have you had a look at the Xeon spritesheet by RedShrike? Sounds pretty well-suited to what you need - the style matches, it has most of the animations you've requested (plus several attacks), and the quality is fantastic.
Any chance you could release these at other resolutions? A 2x2 or 4x4 version would be perfect for making blocky, retro-style graphics.
Quite lovely, and CC0 is icing on the cake. These would be great for a puzzle game, or a sci-fi platformer. Well done!
Love-android-sdl2 is a pretty easy solution. Install the base .apk, drop your love2d project in /sdcard/lovegame/, and fire it up, and it loads and runs your project. You can develop easily in love2d this way, and not have to worry about firing up the android dev environment until you're ready to release it as a full standalone app.
Superb!
Reemax is correct - you choose the listed license which suits you, and ignore the others. Also, thanks for the reminder - been meaning to CC0 this for a while now.
Absolutely love the artwork, but the filename is a bit confusing - you may want to rename it to reflect the -SA licensing, in order to avoid any ambiguity.
@yd: "M.b. my expectations are too high, but they are formed by the commercial games. Those are, mostly, so well done that a game from '80 will surpass any FOSS game-like project made today. Sad but true."
Something about this quote tells me you haven't actually played any games from 1980.
Sorry, but any definition of 'game' which doesn't include roguelikes like POWDER or Dwarf Fortress is complete and utter horseshit. The strategy and depth of gameplay in those 'non-games' blows away that of most any AAA title, by a long shot. You kids today just have no imagination, gotta have every last thing spoon-fed to you in order to enjoy it..
*Edit: Also, to me your goat looks like a man in a grass skirt brandishing a big knife, which is pretty badass. Kudos.
Love the sprite, but the preview doesn't do it justice - when scaling pixelart up, it's best not to use a filter to preserve the crispness of the pixels and avoid blurring. It also helps to use a 100x100 image for the main preview, so OGA doesn't resize it (which also leads to weird image artifacts).
Have you had a look at the Xeon spritesheet by RedShrike? Sounds pretty well-suited to what you need - the style matches, it has most of the animations you've requested (plus several attacks), and the quality is fantastic.
Simple, yet effective - I especially like the horseman. Well done!
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