The body animation looks good so far. My only complaint would be that the angle of her head doesn't match that of her body - when her left arm is forward it looks great, as in the last still image, but animated (and especially in the frame with her right arm forward) it feels a bit awkward.
There used to be an aggregate page under your User profile which displayed all of your submissions and downloads of each, but OGA has since moved on to displaying it right on each individual submission, just to the right of the download link.
However there is a rub: a main contributor to that game hates feminists, and is pro-marry-girl-children, and often cites Deuteronomy 22 28-29 in the original hebrew.
I'm not familiar with Deuteronomy - could you explain that passage and its importance to your project's main contributor? What is its relevance to the project, and do you agree or disagree with it?
@arad55501: Of course! It's CC0, so it's absolutely free to use with no strings attached. Feel free to post a link to your project when it's finished - I always enjoy seeing my work in the wild!
Teach a man to fish, and he's all, "Where's my fish, asshole?"
Boogle has given you very clear advice on how to approach the problem. He doesn't know the exact syntax for your exact situation, no, but that's not because of any deficiency on his part - it's because you are using the most godawful language possible for what you're trying to do. It's impressive what you've managed in spite of your self-imposed Batch shackles, but what you're asking would be trivial in literally any other language.
No, you're not expected to find/download a collection for every asset you'd like to use. Rather, you can make a new collection for your project, and add any assets to it that you're using. That way you have a place to keep your assets organized, an easy way to generate license info, and a bit of free advertising (in the New Collections section, on the front page), all in one easy package.
This feature is already available through Collections - there's a 'Download Credits File' link at the bottom of the page when viewing a collection, which will generate a full listing of license and accreditation info for everything in the collection.
A) That is a spam bot. Don't expect a meaningful answer from it.
B) No messages were removed - check the forum. You posted duplicate topics.
Might want to check up on this suspicious comment, too:
http://opengameart.org/comment/39938#comment-39938
I brought it up on IRC back in August when it was fresh, but it must've slipped the admins' notice.
The body animation looks good so far. My only complaint would be that the angle of her head doesn't match that of her body - when her left arm is forward it looks great, as in the last still image, but animated (and especially in the frame with her right arm forward) it feels a bit awkward.
The license included in the zip file is not compatible with the selected GPL 2.0 license (or indeed, with any of the licenses allowed on OpenGameArt).
There used to be an aggregate page under your User profile which displayed all of your submissions and downloads of each, but OGA has since moved on to displaying it right on each individual submission, just to the right of the download link.
@chaosesqueteam:
I'm not familiar with Deuteronomy - could you explain that passage and its importance to your project's main contributor? What is its relevance to the project, and do you agree or disagree with it?
@arad55501: Of course! It's CC0, so it's absolutely free to use with no strings attached. Feel free to post a link to your project when it's finished - I always enjoy seeing my work in the wild!
Give a man a fish, and he eats for a day.
Teach a man to fish, and he's all, "Where's my fish, asshole?"
Boogle has given you very clear advice on how to approach the problem. He doesn't know the exact syntax for your exact situation, no, but that's not because of any deficiency on his part - it's because you are using the most godawful language possible for what you're trying to do. It's impressive what you've managed in spite of your self-imposed Batch shackles, but what you're asking would be trivial in literally any other language.
No, you're not expected to find/download a collection for every asset you'd like to use. Rather, you can make a new collection for your project, and add any assets to it that you're using. That way you have a place to keep your assets organized, an easy way to generate license info, and a bit of free advertising (in the New Collections section, on the front page), all in one easy package.
This feature is already available through Collections - there's a 'Download Credits File' link at the bottom of the page when viewing a collection, which will generate a full listing of license and accreditation info for everything in the collection.
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