> please, if you know of a better way (or different website) for me to host my open source sounds
I can tell you another website with significantly looser requirements. However, in the current state you need to understand what "open source" is. By stating that you mislead people. If your assets aren't "open" or "CC0" it's perfectly ok. But you need to understand and clearly state that. Changing website won't help with this point, but will create potential trouble instead.
Let me (as a game developer) give you an example. You publish a sound here (or at the website I'll point you to), under CC0 license. I picked it up and used it in my game, crediting you in my Credits page. Tomorrow I receive a DCMA on Steam from Microsoft, that I've used a sound from their product (which you believed is fair use because it comes with every Windows installation). Following lawsuit makes me responsible for $68k in financial damages. I can "point back" to this page, but as their laywers can't "get you" as they might only find your e-mail but have all the financial legal data on me as the dev, and there goes my kidney and end of the game development carrier. Would you personally like to happen in such a situation? Or will you voluntarily jump in and say "hey, guys, it's my fault. I'm guilty and I'll pay $68k for him, I'm sorry!".
The risk that something above may happen is very small, but why taking this risk? There's a more regular consequence. Once I've been recording a let'splay of a hobby maze game from another dev. And when uploading it to Youtube immediately received a copyright claim. Eventually had to cut out the music from the game videos and replace it with tracks from OGA. Came back to dev of that game, and he/she stated that had legally purchased it on some sounds-and-music collection CD years ago, which stated that everything is "royalty free". So, the dev was just cheated for 20 bucks :) Or successfully patent-trolled as the copyright claimer doesn't seem to be the author of the track. Luckily no other cosequences.
If you clearly know what limitations apply or honestly believe that it's "fair use" (e.g. made by AI), neither of those licenses are accepted at OGA for the reasons above, but those assets may still be valuable - e.g. I won't dare using those in a commercial/opensource game, but won't have many issues using those for a game jam entry or prototyping.
Indeed, I've checked the file from the link I've posted and it's fine. I'm using ZoneAlarm antivirus, also checked by VirusTotal sends the file to dozens of online antiviruses.
Note that full scan of your PC might still be a good idea. Some nasty viruses "mess with the files as they open" so if some worm crawls in your memory it may try to infect 7z, fails to, but is caught while doing so by Windows Defender. Because I-was-almost-joking about "format"; while it is technically possible, it still too silly even for Microsoft :)
Tried your https://opengameart.org/content/ps1-trees through VirusTotal - looks clean, I cannot access the file you've linked. Which antivirus marks it as dangerous? Some things like Windows Defender are just outrigt stupid (and can easily mark 7z as a virus simply because it's not Microsoft's endorced(enforced) format).
Also do a full computer scan (with the antivirus that detects the virus), maybe some nasty thing crawled in between publishing those two assets. You may need to reboot in safe mode (press F8 repeatedly during Windows boot sequence) to verify some system files.
You can read a short description here https://opengameart.org/content/faq#q-proprietary - overall GPL is good if your project is also under GNU GPL or a compatible license, but it looks like there can be a lot of details in case of a commercial/closed-source project:
You cannot incorporate GPL-covered software in a proprietary system. The goal of the GPL is to grant everyone the freedom to copy, redistribute, understand, and modify a program ... The difference between this and “incorporating” the GPL-covered software is partly a matter of substance and partly form. The substantive part is this: if the two programs are combined so that they become effectively two parts of one program, then you can't treat them as two separate programs. So the GPL has to cover the whole thing.
> please, if you know of a better way (or different website) for me to host my open source sounds
I can tell you another website with significantly looser requirements. However, in the current state you need to understand what "open source" is. By stating that you mislead people. If your assets aren't "open" or "CC0" it's perfectly ok. But you need to understand and clearly state that. Changing website won't help with this point, but will create potential trouble instead.
Let me (as a game developer) give you an example. You publish a sound here (or at the website I'll point you to), under CC0 license. I picked it up and used it in my game, crediting you in my Credits page. Tomorrow I receive a DCMA on Steam from Microsoft, that I've used a sound from their product (which you believed is fair use because it comes with every Windows installation). Following lawsuit makes me responsible for $68k in financial damages. I can "point back" to this page, but as their laywers can't "get you" as they might only find your e-mail but have all the financial legal data on me as the dev, and there goes my kidney and end of the game development carrier. Would you personally like to happen in such a situation? Or will you voluntarily jump in and say "hey, guys, it's my fault. I'm guilty and I'll pay $68k for him, I'm sorry!".
The risk that something above may happen is very small, but why taking this risk? There's a more regular consequence. Once I've been recording a let'splay of a hobby maze game from another dev. And when uploading it to Youtube immediately received a copyright claim. Eventually had to cut out the music from the game videos and replace it with tracks from OGA. Came back to dev of that game, and he/she stated that had legally purchased it on some sounds-and-music collection CD years ago, which stated that everything is "royalty free". So, the dev was just cheated for 20 bucks :) Or successfully patent-trolled as the copyright claimer doesn't seem to be the author of the track. Luckily no other cosequences.
If you clearly know what limitations apply or honestly believe that it's "fair use" (e.g. made by AI), neither of those licenses are accepted at OGA for the reasons above, but those assets may still be valuable - e.g. I won't dare using those in a commercial/opensource game, but won't have many issues using those for a game jam entry or prototyping.
I can replicate the bug: When I try to generate credits file for the mentioned above (no cache, opened the page first time in my life :)) https://opengameart.org/content/infinimon-procedurally-generated-pokemon... I get:
I see there is also a complaint at reddit about a potentially similar problem. https://www.reddit.com/r/gamedev/comments/1boc27x/opengameart_doesnt_sen... I wonder if anyone could have look into the issue?
Looks like this is the new link https://blendswap.com/blend/2200 (preview shows only hands, but name of the submission is correct)
Indeed, I've checked the file from the link I've posted and it's fine. I'm using ZoneAlarm antivirus, also checked by VirusTotal sends the file to dozens of online antiviruses.
Note that full scan of your PC might still be a good idea. Some nasty viruses "mess with the files as they open" so if some worm crawls in your memory it may try to infect 7z, fails to, but is caught while doing so by Windows Defender. Because I-was-almost-joking about "format"; while it is technically possible, it still too silly even for Microsoft :)
Tried your https://opengameart.org/content/ps1-trees through VirusTotal - looks clean, I cannot access the file you've linked. Which antivirus marks it as dangerous? Some things like Windows Defender are just outrigt stupid (and can easily mark 7z as a virus simply because it's not Microsoft's endorced(enforced) format).
Also do a full computer scan (with the antivirus that detects the virus), maybe some nasty thing crawled in between publishing those two assets. You may need to reboot in safe mode (press F8 repeatedly during Windows boot sequence) to verify some system files.
> How odd! When I open it with Windows 10's default zip manager I only see the .txt file, but opening the archive with 7zip does the trick. Thanks!
Looking at the screenshot: the files have colon symbol ":" in their names. Windows definitely won't like that.
Seems like GIMP reads these PSDs well enough (it often fails, but these are simple)
You can read a short description here https://opengameart.org/content/faq#q-proprietary - overall GPL is good if your project is also under GNU GPL or a compatible license, but it looks like there can be a lot of details in case of a commercial/closed-source project:
You cannot incorporate GPL-covered software in a proprietary system. The goal of the GPL is to grant everyone the freedom to copy, redistribute, understand, and modify a program ... The difference between this and “incorporating” the GPL-covered software is partly a matter of substance and partly form. The substantive part is this: if the two programs are combined so that they become effectively two parts of one program, then you can't treat them as two separate programs. So the GPL has to cover the whole thing.
I guess it looks rather like vector art. And it's definitely not "bad art" it'd take almost same effort as a regular picture minus shading.
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