Hi, good idea, I think it is absolutely possible to achieve what you intend.
I will give you some advice based on my own experience and hopefully you find anything useful out of it:
Training a network to achieve your goals is an horrendous ammount of work and energy, probably a lot more work than drawing the whole assets yourself.
A.I. is still unable to follow direction and to achieve coherence, the only way I know to achieve coherence with A.I. art is by adding dual conditioning: prompts + base images. Another thing that helps if the image is too complex (like the dragon smoking you said in your thread), is to divide the images in meaningfull objects (you can generate the dragon and ciggarrete or smoke in different steps and if you achieve the right perspective composite them manually).
There are enough trained network for most art styles so it is a lot more practical to find and use the closest one as to train one yourself unless you really need very specific outputs.
In my experience conditioning the A.I. with such resolution (16x16 or 32x32) results most of the time in garbage. I would suggest to create high resolution base images and then find the right way to reduce the size.
So in resume, the only way to spare time instead of spending more time (and energy) in achieving the results you want is to find the closest weight that fits your needs, to use dual conditioning (prompts + base images) and to use high resolution and high quality base images for the conditioning.
I hope any of this feedback helps you and wish you good luck with your project and that you achieve great results.
Just for clarification, I don't know how modules for druppal are created and that is just a simple implementation in pure javascript / html, but it works and even if you don't create a module for druppal you can inject it in the code (although that's harder to maintain afterwards).
I have no account on github and since is not a druppal module which I think is the best way to add such feature I'm sharing it here, In the hope that you find it useful and / or inspiring!
I forgot to put some context about the main javascript library used for the player and here many examples and documentation can be found: https://wavesurfer.xyz/examples/?zoom.js
hei, thanks for the links... so the site is build on drupal....
I don't think I have the needed skillset to create a module for drupal, but I think that achieving what I said should not be that hard: I investigated and found a software that creates a png with the spectrogram of a music track: https://github.com/beschulz/wav2png
Thank you for the kind words and for the great tracks isaiah658, I'm pleased to read you liked it. It only has the tag 'remix', which other tags should I add?
I think this is very relevant for anyone interested on contributing as the work may be intimidating for some, but as you can see, not all the models are very complex and some have indeed simple shapes and textures.
By the way, those models are part of the open models collected from this site, so you can also contribute by suggesting some already done models that fits with the tetris like shapes the game has.
Hi, good idea, I think it is absolutely possible to achieve what you intend.
I will give you some advice based on my own experience and hopefully you find anything useful out of it:
Training a network to achieve your goals is an horrendous ammount of work and energy, probably a lot more work than drawing the whole assets yourself.
A.I. is still unable to follow direction and to achieve coherence, the only way I know to achieve coherence with A.I. art is by adding dual conditioning: prompts + base images. Another thing that helps if the image is too complex (like the dragon smoking you said in your thread), is to divide the images in meaningfull objects (you can generate the dragon and ciggarrete or smoke in different steps and if you achieve the right perspective composite them manually).
There are enough trained network for most art styles so it is a lot more practical to find and use the closest one as to train one yourself unless you really need very specific outputs.
In my experience conditioning the A.I. with such resolution (16x16 or 32x32) results most of the time in garbage. I would suggest to create high resolution base images and then find the right way to reduce the size.
So in resume, the only way to spare time instead of spending more time (and energy) in achieving the results you want is to find the closest weight that fits your needs, to use dual conditioning (prompts + base images) and to use high resolution and high quality base images for the conditioning.
I hope any of this feedback helps you and wish you good luck with your project and that you achieve great results.
beautiful work, I implemented it on a chess fork which can be seen on this repository: https://codeberg.org/glitchapp/love-chessboard
Thanks for the great attention to details!
Here you are:
Code: https://ufile.io/4fwlpdii
Just for clarification, I don't know how modules for druppal are created and that is just a simple implementation in pure javascript / html, but it works and even if you don't create a module for druppal you can inject it in the code (although that's harder to maintain afterwards).
I have no account on github and since is not a druppal module which I think is the best way to add such feature I'm sharing it here, In the hope that you find it useful and / or inspiring!
I forgot to put some context about the main javascript library used for the player and here many examples and documentation can be found: https://wavesurfer.xyz/examples/?zoom.js
The code is open source and it has BSD license: https://github.com/katspaugh/wavesurfer.js?tab=BSD-3-Clause-1-ov-file#re...
I'm not sure if there is any incompatility with such license as I've never heard of it before.
hei, thanks for the links... so the site is build on drupal....
I don't think I have the needed skillset to create a module for drupal, but I think that achieving what I said should not be that hard: I investigated and found a software that creates a png with the spectrogram of a music track: https://github.com/beschulz/wav2png
The software is used on freesound and more details for developers can be found here: https://freesound.org/forum/freesound-project/1114/?page=1#post
I'm not really sure if it can be implemented on drupal but If I find a way I will let you know.
It is not really that important but I think it would be a nice feature to add.
good idea, I've just added them, thanks for the tip!
Thank you for the kind words and for the great tracks isaiah658, I'm pleased to read you liked it. It only has the tag 'remix', which other tags should I add?
the games looks cool but I can't access your website, it only renders a white flat background, is the server down or something?
I like it! the colors do not only look nice but it also help differentiate the different sections. Well done!
I think this is very relevant for anyone interested on contributing as the work may be intimidating for some, but as you can see, not all the models are very complex and some have indeed simple shapes and textures.
By the way, those models are part of the open models collected from this site, so you can also contribute by suggesting some already done models that fits with the tetris like shapes the game has.
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